using UnityEngine;
public class CreatWolfs : MonoBehaviour {
float CreatTime =
5f;
GameObject Wolfs;
void Update () {
CreatTime -= Time.deltaTime;
if (CreatTime<=
0)
{
CreatTime = Random.Range(
3,
10);
GameObject obj = (GameObject)Resources.Load(
"Prefabs/WolfNormal");
Wolfs = Instantiate<GameObject>(obj);
Wolfs.transform.position =
new Vector3(Random.Range(
408f,
77f),
21f,Random.Range(
87f,
397f));
}
}
}