转载自:http://blog.csdn.net/liang19890820/article/details/51833870
在自定义无边框、标题栏的界面中,需要自己实现最小化、最大化、关闭、窗体背景等功能。最小化、最大化、关闭等按钮设计及功能比较简单,这里就不多做介绍。今天主要介绍一下绘制背景的问题,主要实现自适应屏幕分辨率。
简述实现 自适应方案效果源码先看一下UI设计的图(大小:1298*786):
如何自适应屏幕分辨率呢?下面是常用的一些方案:
为每个分辨率单独做一张图将图片切分为九宫格形在原图基础上进行实现下面,我们分别对它们一一进行分析:
常用的分辨率很多,800*600、1024*768、1280*800、1680*1050等等。。。那么得需要多少张图呢?而且资源一旦过多,会加大程序开销。需要将图片切分,而且如果切分不合适,还得来回重复切图,加大UI工作量。。。在原图的基础上实现,在代码逻辑上处理!综上所述:很明显,方案3是最好的,那么如何实现呢?请继续往下看!
由于界面存在缩放,所以如果窗体有圆角、或者存在阴影效果,缩放过程中会变形,所以需要进行特殊化处理!
左上角、左下角、右上角、右下角进行切分分别绘制(下面所说的切分都使用代码实现)左、上、右、下部位进行切分,计算出窗体的大小后,在原方向进行拉伸中央部分切分出一部分进行平铺让UI将圆角及阴影部分标注出来,这里需要标注宽和高,以便于实现切图。现在,来开始我们的代码之旅吧!
void paintEvent(QPaintEvent *event) { QPainter painter(this); painter.setRenderHint(QPainter::Antialiasing, true); QPixmap background(":/background"); int nLeftWidth = 144; int nBottomHeight = 24; int nTopHeight = 67; // 分别计算左、上、右、下的区域 QRect left(0, 100, nLeftWidth, 100); QRect right(background.width() - nLeftWidth, 100, nLeftWidth, 100); QRect leftTop(0, 0, nLeftWidth, nTopHeight); QRect rightTop(background.width() - nLeftWidth, 0, nLeftWidth, nTopHeight); QRect top(150, 0, 150, nTopHeight); QRect leftBottom(0, background.height() - nBottomHeight, nLeftWidth, nBottomHeight); QRect rightBottom(background.width() - nLeftWidth, background.height() - nBottomHeight, nLeftWidth, nBottomHeight); QRect bottom(150, background.height() - nBottomHeight, 100, nBottomHeight); QRect center(300, 300, 100, 100); QRect leftRect(0, nTopHeight, nLeftWidth, this->height() - nTopHeight - nBottomHeight); QRect rightRect(this->width() - nLeftWidth, nTopHeight, nLeftWidth, this->height() - nTopHeight - nBottomHeight); QRect leftTopRect(0, 0, nLeftWidth, nTopHeight); QRect rightTopRect(this->width() - nLeftWidth, 0, nLeftWidth, nTopHeight); QRect topRect(nLeftWidth, 0, this->width() - nLeftWidth*2, nTopHeight); QRect leftBottomRect(0, this->height() - nBottomHeight, nLeftWidth, nBottomHeight); QRect righttBottomRect(this->width() - nLeftWidth, this->height() - nBottomHeight, nLeftWidth, nBottomHeight); QRect bottomRect(nLeftWidth, this->height() - nBottomHeight, this->width() - nLeftWidth*2, nBottomHeight); QRect centerRect(nLeftWidth, nTopHeight, this->width() - nLeftWidth*2, this->height() - nTopHeight - nBottomHeight); // 绘制图片 painter.drawPixmap(topRect, background, top); painter.drawPixmap(leftRect, background, left); painter.drawPixmap(rightRect, background, right); painter.drawPixmap(rightTopRect, background, rightTop); painter.drawPixmap(leftTopRect, background, leftTop); painter.drawPixmap(leftBottomRect, background, leftBottom); painter.drawPixmap(righttBottomRect, background, rightBottom); painter.drawPixmap(bottomRect, background, bottom); painter.drawPixmap(centerRect, background, center); }