//程序:RPG游戏角色创建
//功能:简单的创建游戏角色的程序
//作者:软三1508010301王敏
//时间:2017.4.30
//本题目要求的游戏角色应有以下属性:名字、性别、种族、职业、力量、敏捷、体力、智力、智慧、生命值和魔法值。
//名字:不超过50个字符。
//性别:可以选择男性和女性。
//种族:一共可选五个种族,人类、精灵、兽人、矮人和元素。
//职业:可选六种职业,狂战士、圣骑士、刺客、猎手、祭司和巫师。其余属性均为整数。
//本题目要求首先用户输入角色姓名,然后由用户选择角色性别,然后由用户选择种族,然后选择职业,然后自动分配力量、敏捷、体力、智力和智慧属性,并计算生命值和魔法值。
//生命值=体力*20。
//魔法值=(智力+智慧)*10。
#include "iostream"
#include "string"
#include "ctime"
#include "fstream"
using namespace std;
int profession_choice; //玩家所选择的职业的序号
class Base //基础类,保存角色的姓名,性别
{
protected:
char name[50];//记录角色名字
string sex; //记录性别
int sex_choice;//记录性别选择
public:
void getBase();//功能实现
friend class Output; //友元类,用于输出角色信息
friend class File; //友元类,将角色信息保存到文档中
};
void Base::getBase()//输入角色名和性别
{
int i;
cout <<endl;
cout << "输入角色姓名:";
cin >> name;
do
{
cout << "选择角色性别:";
cout << "1.男 2.女" << endl;
cin >> sex_choice;
switch (sex_choice)
{
case 1:
sex = "男";
i=0;break;
case 2:
sex = "女";
i=0;break;
default:
cout<<"输入错误,请重新输入"<<endl;break;
}
}
while (i=0);
}
class Race :public Base //派生类,记录角色的种族、职业
{
protected:
string race;
string profession;
int race_choice;
public:
void getRace();
friend class Output;
friend class File;
};
//选择种族和职业
void Race::getRace()
{
int i = 1;
while (i)
{
cout << "请选择种族:" << endl;
cout << "1.人类 2.精灵 3.兽人 4.矮人 5.元素" << endl;
cin >> race_choice;
switch (race_choice)
{
case 1:race = "人类"; i = 0; break;
case 2:race = "精灵"; i = 0; break;
case 3:race = "兽人"; i = 0; break;
case 4:race = "矮人"; i = 0; break;
case 5:race = "元素"; i = 0; break;
default:cout << "输入错误,请重新输入!" << endl; break;
}
}
while (1)
{
cout << "可以使用的职业:" << endl;
switch (race_choice)
{
case 1: cout << "1.狂战士 2.圣骑士 3.刺客 4.猎手 5.祭司 6.巫师" << endl; break;
case 2: cout << "3.刺客 4.猎手 5.祭司 6.巫师" << endl; break;
case 3: cout << "1.狂战士 4.猎手 5.祭司 " << endl; break;
case 4: cout << "1.狂战士 2.圣骑士 5.祭司 " << endl; break;
case 5: cout << "5.祭司 6.巫师" << endl; break;
}
cin >> profession_choice;
if (race_choice == 1 && (profession_choice >= 1 && profession_choice <= 6)) break;
else if (race_choice == 2 && (profession_choice >=3 && profession_choice <=6)) break;
else if (race_choice == 3 && (profession_choice == 1 || profession_choice == 4 || profession_choice == 5)) break;
else if (race_choice == 4 && (profession_choice == 1 || profession_choice == 2 || profession_choice == 5)) break;
else if (race_choice == 5 && (profession_choice >=5 && profession_choice <=6)) break;
else cout << "输入错误,请重新输入" << endl;
}
if (profession_choice == 1) profession = "狂战士";
if (profession_choice == 2) profession = "圣骑士";
if (profession_choice == 3) profession = "刺客";
if (profession_choice == 4) profession = "猎手";
if (profession_choice == 5) profession = "祭司";
if (profession_choice == 6) profession = "巫师";
}
class Attribute :public Race //派生类,记录角色的属性
{
protected:
int strength; //力量
int agility; //敏捷
int physical; //体力
int intelligence; //智力
int wisdom; //智慧
int HP; //生命值
int MP; //法力值
public:
void getAttribute();
void getRandom(int a, int b, int c, int d, int e);
friend class Output;
friend class File;
};
// 随机生成每项属性的值,abcd为该属性的最小值,e为第五个属性的最大值
void Attribute::getRandom(int a, int b, int c, int d, int e)
{
int sum; //前4项属性之和
srand((unsigned)time(NULL));
do
{
strength = a + rand() % 8;
agility = b + rand() % 8;
physical = c + rand() % 8;
intelligence = d + rand() % 8;
sum = strength + agility + physical + intelligence;
} while (((100 - e) < sum) && (sum < 100));
wisdom = 100 - sum;
HP = physical * 20;
MP = (wisdom + intelligence) * 10;
}
//根据选择的职业,向getRamdom传各职业最小值
void Attribute::getAttribute()
{
if (profession_choice == 1) getRandom(40, 20, 30, 5, 5);//狂战士
if (profession_choice == 2) getRandom(25, 15, 30, 20, 10);//圣骑士
if (profession_choice == 3) getRandom(20, 35, 20, 15, 10);//刺客
if (profession_choice == 4) getRandom(15, 40, 15, 10, 20);//猎手
if (profession_choice == 5) getRandom(15, 20, 15, 35, 15);//祭司
if (profession_choice == 6) getRandom(10, 20, 10, 20, 40);//巫师
}
class Output //输出角色属性
{
public:
void show(Base &, Race &, Attribute &);//访问友元类
};
void Output::show(Base &t1, Race &t2, Attribute &t3)
{
cout << "==================================" << endl;
cout <<" 姓名: " << t1.name << endl;
cout << "==================================" << endl;
cout <<" 性别: " << t1.sex << endl;
cout << "==================================" << endl;
cout <<" 种族: " << t2.race << endl;
cout << "==================================" << endl;
cout <<" 职业: " << t2.profession << endl;
cout << "==================================" << endl;
cout <<" 力量: " << t3.strength << endl;
cout << "==================================" << endl;
cout <<" 敏捷: " << t3.agility << endl;
cout << "==================================" << endl;
cout <<" 体力: " << t3.physical << endl;
cout << "==================================" << endl;
cout <<" 智力: " << t3.intelligence << endl;
cout << "==================================" << endl;
cout <<" 智慧: " << t3.wisdom << endl;
cout << "==================================" << endl;
cout <<" 生命值: " << t3.HP << endl;
cout << "==================================" << endl;
cout <<" 法力值: " << t3.MP << endl;
cout << "==================================" << endl;
}
class File //将角色信息保存到文档
{
public:
void file(Base &, Race &, Attribute &);
};
void File::file(Base &t1, Race &t2, Attribute &t3)
{
ofstream outfile;
outfile.open("memory.dat", ios::trunc);
outfile << "姓名:" << t1.name << endl;
outfile << "性别:" << t1.sex << endl;
outfile << "种族:" << t2.race << endl;
outfile << "职业:" << t2.profession << endl;
outfile << "力量:" << t3.strength << endl;
outfile << "敏捷:" << t3.agility << endl;
outfile << "体力:" << t3.physical << endl;
outfile << "智力:" << t3.intelligence << endl;
outfile << "智慧:" << t3.wisdom << endl;
outfile << "生命值:" << t3.HP << endl;
outfile << "法力值:" << t3.MP << endl;
}
int main()
{
Base player;
Race player_race;
Attribute player_att;
Output player_show;
File keep;
int player_choice;
do
{
player.getBase();
player_race.getRace();
player_att.getAttribute();
player_show.show(player, player_race, player_att);
cout << endl;
cout << "对生成的角色是否满意?如不满意,则重新生成" << endl;
cout << "0.满意 1.不满意" << endl;
cin >> player_choice;
} while (player_choice);
keep.file(player, player_race, player_att);
return 0;
}